Gran Turismo 5 designer went crazy with detail obsessions.

Yeah, it’s full of delays, but now its over. Gran Turismo might have been reveals back in E3 2006, but the wait is finally over. GT5 will be released in November this year.
Unsurprisingly the years of development gave us a great result from the developers, and the results are obsessions with details. Track details, track graffiti, car interiors as real as it gets, and even the exhaust system is outlined. There are one thousand different cars for you to choose to tear up the tracks.
The cars are separate into “Standard” and “Premium”, where there are 800+ standard cars, which are older cars with detailing on normal, while 200+ premium cars are newer cars with details to the max. While this is full of awesomeness, there’s 1 thing called “gaming graphic”, where GT5’s graphic still lack compared to those from Need for Speed and Forsa. The in-game lighting and shaders are quite awful to say the least, that when you compare the real cars to the digital versions in GT5, it’s rather sad.

“This obsessiveness over detail, however, is exactly what players want from a new Gran Turismo. The attention to detail shows in new additions like smoke illumination, collision sparks and kicking up debris. The detail is also readily evident in the Travel Photo Mode that lets players travel to locales like Japan or Italy and snap pictures in picturesque spots like the Kyoto Gion.
But it isn’t only detail that the developers have been working on. The new “My Lounge” feature gathers your GT racing friends from your PSN friends list and creates a place where players can race, chat and watch others race. Each player gets his or her own personal lounge.”
There’s also another Easter egg from Gran Turismo 5. That would be the Top Gear track, former airway of British, and when there’s Top Gear, there’s got to be that white dude with an attitude.












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